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3dmax & development plugin

Started by jloc Apr 23, 2003 at 1:50 AM 2 replies 1k views
Original Post
jloc
jloc
hi if you have reference or source tell me please
jet 3D
VladR
VladR
You can try this link http://lib3ds.sourceforge.net/
or write your own ASE parser. Its not really that hard for static objects. You just need to import coordinates of triangles. It shouldnt take you more than one or two days to import static object into your engine from ASE file since you`re looking for few simple commands in ASE file.
Search these forums also for ASE parser.

[edited by - VladR on April 23, 2003 3:45:01 AM]
Ready4Dis
Ready4Dis
quote:
Original post by VladR
You can try this link http://lib3ds.sourceforge.net/
or write your own ASE parser. Its not really that hard for static objects. You just need to import coordinates of triangles. It shouldnt take you more than one or two days to import static object into your engine from ASE file since you`re looking for few simple commands in ASE file.
Search these forums also for ASE parser.

[edited by - VladR on April 23, 2003 3:45:01 AM]


Sorry, but I think he was looking for plugin developement information, not .3ds file loading information.

Sorry I don''t have anything to contribute, I am also looking for info on 3d studio max plugin development, so I will just listen in.
Jappie
Jappie
Check out the maxsdk/samples/ directory for some samples, also on importers and exporters. Check out the Sparks messageboard for info, http://sparks.discreet.com

-- Jappie
----------------------------- JappieBabJap Productions"There's no such things as bugs; they're just unintentional extra features"

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