Original Post
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3dmax & development plugin
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You can try this link http://lib3ds.sourceforge.net/
or write your own ASE parser. It
Search these forums also for ASE parser.
[edited by - VladR on April 23, 2003 3:45:01 AM]
or write your own ASE parser. It
s not really that hard for static objects. You just need to import coordinates of triangles. It shouldnt take you more than one or two days to import static object into your engine from ASE file since you`re looking for few simple commands in ASE file.Search these forums also for ASE parser.
[edited by - VladR on April 23, 2003 3:45:01 AM]
quote:
Original post by VladR
You can try this link http://lib3ds.sourceforge.net/
or write your own ASE parser. Its not really that hard for static objects. You just need to import coordinates of triangles. It shouldnt take you more than one or two days to import static object into your engine from ASE file since you`re looking for few simple commands in ASE file.
Search these forums also for ASE parser.
[edited by - VladR on April 23, 2003 3:45:01 AM]
Sorry, but I think he was looking for plugin developement information, not .3ds file loading information.
Sorry I don''t have anything to contribute, I am also looking for info on 3d studio max plugin development, so I will just listen in.
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