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water problems
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In your gluperspective the znear param (one of the last ones) must be below 1. Raise it to at least one.
-~-The Cow of Darkness-~-
-~-The Cow of Darkness-~-
Yeah, I''ve had that same kind of thing happen with my own water surface if its view from far away on my geforce4 ti. I think its largly graphics card specific, because under the same conditions, it did not happen on my friend''s Radeon8500. You can combat this with some software filtering tricks, but I''m not real familiar with them.
It seems a Z-buffer problem: try to decrease the ratio Zfar/Znear and/or increase Z-buffer bit depth (for example 32 bit instead of 16)...both the solution increase the bit-resolution for a Z-unit
It seems a Z-buffer problem: try to decrease the ratio Zfar/Znear and/or increase Z-buffer bit depth (for example 32 bit instead of 16)...both the solution increase the bit-resolution for a Z-unit
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The curve of intersection doesnt look very nice.
Have you had any similiar problems?