Original Post
i discovered that when i test for opengl errors my app exits right away
i get a stack underflow error. i checked my glPush and glPops and they are in equal numbers.
when i get the error i get the
MODELVIEW_MATRIX_DEPTH = 1, (max = 32)
PROJ_MATRIX_DEPTH = 1 (max = 2)
TEXTURE_MATRIX_DEPTH = 1
ATTRIB_MATRIX_DEPTH = 0
is this good or bad?
how do i get rid of the error?
i also made a variable which is incremented when a push op occures and decremented with a pop and at the end of the rendering it's 0 so that would mean no error
[edited by - Ilici on April 24, 2003 12:44:37 PM]