Original Post
Do I absolutely have to give my multitexturing functions these names:
PFNGLMULTITEXCOORD2FARBPROC glMultiTexCoord2fARB = NULL;
PFNGLACTIVETEXTUREARBPROC glActiveTextureARB = NULL;
I would think that I would be able to give it any name that I want because I am just creating an instance of something, but when I give them my own names they fail