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Shadow Questions

Started by HellRaiZer Apr 25, 2003 at 4:53 PM 0 replies 250+ views
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HellRaiZer
HellRaiZer
I need to do shadow volumes ,or shadow maps,or planar projected shadows but i have a problem. When i finished my shadow volume code and run it the scene did''nt have shadows at all.Then i realize that everybody use OpenGL''s lights to do the shadows. Is there any other way to do shadows (without opengl lights)? I find in MSDN that the Hardware Lights(OpenGL''s Light) used for the comparison of the scene between the Stencil and Color Buffer. Is there a way to do it manual?Not to let OpenGL to do this.(with glReadPixels and glCopyPixels functions maybe)? Thanks in advance. Please answer.
HellRaiZer

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