Original Post
I''ve seen many 3D editors like 3D max and milkshape compose rectagle polygones out of more than 2 trangles. Are there any reasons why they don''t just use 2 triangles? Some use 4 to 16. I don''t understand. If my model is going to stay on the screen most of the time, Do I need more than 2 triangles per rectagle??
Isn''t it more efficient?? Less computations.
Denis.