Original Post
I was wondering, does anyone know a good (fast, easy to implement, good looking) way of implementing some sand storms?
I want it for an isometric engine (my mmorpg), and I don''t care too much for realism, so the storm doesn''t have to be 3d, it can be rendered in a texture, that will be blended over the overal scene, after it is drawn.
I don''t care about fancy stuff as collisions, etc. If anyone did it, and had good results, please share your experience.
P.S. I want it to work on OpenGl 1.1, if possible unextended, but, if it is necesary, I can use some very common (like the points extension) extensions.
Thanks in advance.
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