Skip to main content
gamedev.net
🔒 Locked

Sand Storms

Started by Raduprv Apr 28, 2003 at 7:33 PM 5 replies 600+ views
Original Post
Raduprv
Raduprv
I was wondering, does anyone know a good (fast, easy to implement, good looking) way of implementing some sand storms? I want it for an isometric engine (my mmorpg), and I don''t care too much for realism, so the storm doesn''t have to be 3d, it can be rendered in a texture, that will be blended over the overal scene, after it is drawn. I don''t care about fancy stuff as collisions, etc. If anyone did it, and had good results, please share your experience. P.S. I want it to work on OpenGl 1.1, if possible unextended, but, if it is necesary, I can use some very common (like the points extension) extensions. Thanks in advance. Height Map Editor | Eternal Lands | Fast User Directory
Ilici
Ilici
try billboarding sand sprites and moving them around, blend them nicely and u can even make them move with the wind.
Hairybudda
Hairybudda
Render a few screen size polygons at different transparency and play with the texture coordinates and the tiling size?
st0ned
duke
duke
Why would ortho mode have any relation to screen size polygons being slow?

Not that I am saying you are wrong (I think you are but I concede I could be wrong as well) but I am curious as to why ortho mode would make anything render quicker...
super genius
Hairybudda
Hairybudda
quote:
Original post by duke
Why would ortho mode have any relation to screen size polygons being slow?

Not that I am saying you are wrong (I think you are but I concede I could be wrong as well) but I am curious as to why ortho mode would make anything render quicker...


It wouldn''t be any faster, because at the same resolution, you''re using the same fillrate.
st0ned

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.