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Model Animation

Started by PneumaticDryll 2 replies 250+ views
Original Post
PneumaticDryll
PneumaticDryll
I'm looking for someone who can animate models to a reasonable standard. My terminology may be a bit off here as i'm self tought and i'm more of a programmer than a modeller so my appologies for that to begin with I would like to use mesh deformation using bone based animation techniques rather than cutting limbs and rotating them. The models are fairly good (in my own and not very humble opinion) and i've put a picture below of the first one that is being textured at the moment. In my game I would like to have about 6 characters but i've only just about got the basics of rigging a model using bones and i'm not very good at it yet, i'd appreciate some help from a more seasoned modeller in either doing it for me or better yet holding my hand in the learning process so I can learn for myself. I have more details of the project in the Work In Progress section of my web page under the project name NFP, and i'd be happy to eMail more technical information. Website: http://www.banshee.ukhq.co.uk I want to make it good enough for a shareware release and so far everything else is of good quality except my animations! I'd really like some help because it has taken ages to program and model much of the other stuff for the game and i'm quite stuck now :/ Pneumatic Dryll God created the world in 7 days, but we''re still waiting for the patch. [edited by - PneumaticDryll on April 29, 2003 3:10:49 AM]
Pneumatic DryllGod created the world in 7 days, but we''re still waiting for the patch.
Sneftel
Sneftel
For someone who''s more a programmer than a modeller, you''ve done some impressive work there. Good job!


How appropriate. You fight like a cow.
PneumaticDryll
PneumaticDryll
Alas only reply i''ve had is some salesman from Bulgaria, so i''m shamelessly bumping the post
Pneumatic DryllGod created the world in 7 days, but we''re still waiting for the patch.
PneumaticDryll
PneumaticDryll
Tanks Sneftel, but i''m really a programmer at heart - the difference between me and an artist is about 8000 polygons...
Pneumatic DryllGod created the world in 7 days, but we''re still waiting for the patch.

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