Original Post
I use Direct3D and, in fact here is what I want to do.
I have a ship that moves in the 3D space and I want my Third person Camera to always follow it. How can I do that ?
I use the D3DXLookAtLH function but it doesn''t really work because my camera don''t use with it.
Furthermore, when for example my ship turn left (a Yaw angle not a Roll) I still want my camera to be behind it. Don''t forget that it is a third person camera so there is a distance separating the ship and the camera.
Thanks...
