Original Post
I am trying to implement a ray/poly test on my meshes in DX9, and I am having problems getting transformed data from my models.
I dont use X files, so telling me to use D3DX in this matter will not do.
How do I get the vertices transformed position into my mesh data?
Basically I am loading the mesh from a file, and storing data in system memory. Now, I am trying to transform the vertice data according to the world transformation, but the results are less than desirable.
I also read once on this forum to transform your world coordinates into the object''s coordinates. This would be easier, since I have the vertices original placement from the model but I am not sure how to do that either.
Any help would be appreciated!