Original Post
I''ve been usually dealing with per-pixel lights, but you can''t afford putting them on everything with GeForce2, so here''s a simple question:
How do I make OpenGL do lighting before modelview matrix multiplication, e.g. take original world space coords I provide when calculating direction vector?
It really annoys me how lighting changes when camera is moved and that I can never predict where it''s going to be next second.