Original Post
I''ve got a basic camera class up and running where it uses a quaternion to store it''s orientation, a 4x4 matrix is then created from this quaternion and passed to OpenGL. My question is I want to be able to give my camera class a point to look at, similar to the way gluLookAt works, but I can''t figure out what to do to the camera''s orientation quaternion to make the camera look at the specified point. Can anyone help please ?