Original Post
Im trying to copy a surface to the back buffer in dx9, but i get an error saying it cannot write because of the different formats, I was wondering if there was a way to convert
D3DFMT_X1R5G5B5 to D3DFMT_X8R8G8B8
This seems unrealistic heh, but I cant think of any other way as the back buffer is D3DFMT_X8R8G8B8 so whatever i write to it needs to have the same format.
Help?
Thanks in advance
Ash.