Skip to main content
gamedev.net
🔒 Locked

Direct Input problem

Started by ACAC May 5, 2003 at 5:06 AM 0 replies 250+ views
Original Post
ACAC
ACAC
Ive created an application inwhich a dialog is loaded up as soon as it starts, you enter some values and hit ok then it enters the game. But since im not using exsact mouse coordinates it messes up because im adding the mouse coordinates relative to the previous position. So if they start at 0,0 and the mouse is in the middle of the app, they will become negative values.. How can i fix this ?
Pipo DeClown
Pipo DeClown
You can get the mouse position at the beginning of the program:

POINT start; // POINT.X & POINT.Y

GetCursorPos( &start );
mouse_x = start.X;
mouse_y = start.Y;


Like that!

.lick

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.