Original Post
hey there...
im having problems finding out how to do texture transitions on a terrain i created with 3d max...
I made a terrain with max with texture transitions and blending.
so when when i render it there it looks just fine. then i export it to an X file and load it into my DX engine.
when i render it i only get the terrain with one texture applied.
now to my question.. what do i have to do to enable texture transition for my engine?
i wasnt able to find anything useful on that yet, so thanks for the help!