Original Post
I''m working on a simple little game using SDL, now what I want to happen is when you complete a level, the background is set to be slightly transparent so that on a black background the image looks to be grayed out..
I''m guessing that this is done with Alpha blending somehow but I''ve never used it so I don''t really know how that would all work..
on the SDL site it shows a bunch of functions that deal with alpha blending but doesn''t really give an example on how to use them, so I was wondering if I was looking into the rigth technique and also if anyone can give a quick example on how I might go about doing this..
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