Original Post
Hello everyone!
Some time ago I found a tutorial about software 3D programming. One thing caused another and soon I was working hard on a small object renderer. I got it to do vertex shading, and backside culling.
Now this took a lot of time to build although it was very fun. However I''m a bit stuck now and would appreciate some suggestions from those more experienced. What would be a good idea to to next? Also do you know of any good books?
As I''m interested in 3D I also want to look at OpenGL but I''m unsure if I should wait with that until I get more experience on how to write a renderer myself.
Thanks for your help.