Original Post
gethostbyname()
I don''t see anything in MSDN about this function blocking, but logically it has to, right? It has to go out from your computer, access a DNS server, and come back?
I''m just concerned that if someone is runing my game and their connection is down, and they try to connect to a server using a "server.whatever.com" kinda address, it will freeze their program for X seconds?