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texture memory
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quote:
Original post by Vich
I stand corrected.
But triangle data doesn't take thát much space compared to texture data. But it's true...
It's not just triangles that occupy video memory, but also the frame buffer. 32 bit RGBA, 24 bit depth and 8 bit stencil at 1024x765 is 12 MB, not something you should ignore.
And by the way, geometry is not stored in video memory unless you tell OpenGL to store it there. That is, display lists (may be stored in video memory, or may not, depends on implementation) or vendor specific vertex array extensions like NVIDIA's VAR or ATI's equivalent, or the new VBO. "Regular" vertex arrays are not stored in video memory.
[edited by - Brother Bob on May 7, 2003 2:19:10 PM]
I guess what i''m really trying to figure out is how much texture memory is used in a typical game such as the new unreal game at a given time. I want to know this so that i can make the textures in my game say 128*128 instead of 256*256 say there wasn''t much texture memory
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