Original Post
This is more of a "poll" more than a question, but I was curious how many people actually use per vertex coloring. Some modeling programs don''t even have an interface for it (MilkShape for instance) and this leads me to believe that noone uses per vertex colors.
Is there any real use for the per vertex coloring these days? I realize I could do things like pre-compute vertex colors for static lighting.
Other thoughts I''ve had for uses are:
When rendering terrains, disable the texture for far away vertices and instead set their color to a sample from the texture. But I haven''t tested how this works...
Essentially, I''m just curious if most of "you folks" just don''t even bother with the vertex color or if u just leave it white like I do.
Has anyone tested to see if it impacts performance any? I guess my main point is to me it seems like specifying vertex colors is something that just doesn''t make any sense given the perfomance of todays GPU''s.... it''s just easier to forget about it and use textures...
BTW: I mean PER VERTEX COLOR, not diffuse color in the material properties... or essentially doing something like enabling GL_COLOR_MATERIAL (or equiv in DX, if there is one)
Jeff