Original Post
I just started reading the article on embedding Lua into games. However, in the article, the author does not show how to create a static library from the Lua source.
Does anyone know how I can create the static library with Visual C++ 6 or Dev-c++(I use dev-cpp at school because we use a non-ansi 99 compliant compiler, Borland C++ 5.02 - NOT Builder).
I am asking for this, because I want to know how I create a static library for myself, and it gives me the feeling I learn more then just using someone else''s stuff(I don''t bother using other peoples stuff, but I want to know about the static lib).
Also, how do I use it? In VC++ 6 I just add it to the workspace or #pragma comment(lib, "X:\\lua.lib")?
Toolmaker
-Earth is 98% full. Please delete anybody you can.
-Earth is 98% full. Please delete anybody you can.