Game development for the Palm Pilot!
What a great idea
Anyway, I was wondering, does anyone here develop games for the palm, I''m just curious, because it''s something I could make some simple stuff for, and people playing on it aren''t as demanding. In addittion the games are more concentrated on the game instead of the graphics and sound, due to strict limits, resulting in people compensating with original ideas! So, anyone out there got any handy tips? Oppinnions?
J2xC (J. Connolly)
You were expecting something funny, weren't you!
J2xC (J. Connolly) Ah! By popular demand, I shall no longer resist...
Thought of Palm PC game development last year. It was supposed to be a 3d pre-rendered final fantasyish game that turned into my current project. Well, about the idea, it was supposed to be basically one story levels like doom. That was going to be the whole map format. The PC version would have the pretty pre rendered backgrounds and the Palm version would be an iso or tile engine or something. We never got arround to that project because too many people, not enough dedication. Now everyone (or a couple people) wants to be on my project and I won''t let them...
Point is, you could have it be the same game, different graphics even online, but you have to keep compatibility.
------------------------
Captured Reality.
Point is, you could have it be the same game, different graphics even online, but you have to keep compatibility.
------------------------
Captured Reality.
Hmm... not many replies, maybe I was misunderstood though.
I was wondering about developing games exclusively for the palm...
Anyone know how I go about doing this? Is there an SDK for palm game development? Anyone know anything about palm game development?
J2xC (J. Connolly)
"Then study this: Borg provokes Klingon, Klingon breaks Borg's nose" Belanna Torres, Star Trek Voyager 5.11 "Someone to watch over me"
I was wondering about developing games exclusively for the palm...
Anyone know how I go about doing this? Is there an SDK for palm game development? Anyone know anything about palm game development?
J2xC (J. Connolly)
"Then study this: Borg provokes Klingon, Klingon breaks Borg's nose" Belanna Torres, Star Trek Voyager 5.11 "Someone to watch over me"
J2xC (J. Connolly) Ah! By popular demand, I shall no longer resist...
www.kpoole.com <-- he''s really the "leader" in Palm games. He''s developed a couple popular ones ... "Kyle''s Quest" was hugely successful.
I''m sure if you gave him an email he''d give you some advice. I know that there is some sort of SDK (I THINK that it''s free). It''s a cool market, the language is very close to C or C++ (I think it''s a little different, but I may be wrong). Go for it!
------------------------------
Changing the face of adventure gaming...
Atypical Interactive
I''m sure if you gave him an email he''d give you some advice. I know that there is some sort of SDK (I THINK that it''s free). It''s a cool market, the language is very close to C or C++ (I think it''s a little different, but I may be wrong). Go for it!
------------------------------
Changing the face of adventure gaming...
Atypical Interactive
------------------------------Changing the future of adventure gaming...Atypical Interactive
quote:
Anyway, I was wondering, does anyone here develop games for the palm,
Sort of, I''m learning it right now.
quote:
I was wondering about developing games exclusively for the palm...
Palm Pilots are cool, but they''re pretty limited. I wouldn''t limit yourself simply to palm games.
quote:
Anyone know how I go about doing this? Is there an SDK for palm game development?
Nope, your stuck with Palm''s regular API. Actually, It''s better that way though. It''s stupid to have to learn two API''s. The only reason it''s done like that on most OS''s is that they were too dumb to make their API''s accomodate games in the first place .
--TheGoop
quote:
It''s a cool market, the language is very close to C or C++ (I think it''s a little different, but I may be wrong). Go for it!
Actually, it is C . The only reason why it might look different is that they''ve done memory management in a bit of an odd way. Instead of just declaring a pointer, you create "handles". Then, if you want to write to a block of memory you lock the handle to obtain a pointer, do your stuff, then unlock (very much like in DX).
Also, if you want C++ support you need to go with codewarrior. I''m pretty sure that GCC only supports C.
--TheGoop
I''m interested in Palm gaming. I''m doing some stuff with Palms for work right now. Unfortunately, I just barely started and don''t know that much yet. I have been trying to get a free compiler/dev environment for Palm, and it hasn''t been working out too well. TheGoop is right- Codewarrior is the way to go. Anyway, I''d at least like to talk to you guys about it some more.
Do you guys remember Star Flight? A clone of that might work out really well on a Palm device.
Best Regards.
"Impressive!!!"
Do you guys remember Star Flight? A clone of that might work out really well on a Palm device.
Best Regards.
"Impressive!!!"
"Impressive!!!"
Fresh Internet Business and Web Design
Fresh Internet Business and Web Design
Hmm? So if I want to develop stuff for the palm, I need to get a copy of codewarrior? Is this the only way to compile palm files then? Or can I do it with VC++? Also, I''ve come across a program called pocketC for the palm, what exactly is this?
J2xC (J. Connolly)
"Then study this: Borg provokes Klingon, Klingon breaks Borg's nose" Belanna Torres, Star Trek Voyager 5.11 "Someone to watch over me"
J2xC (J. Connolly)
"Then study this: Borg provokes Klingon, Klingon breaks Borg's nose" Belanna Torres, Star Trek Voyager 5.11 "Someone to watch over me"
J2xC (J. Connolly) Ah! By popular demand, I shall no longer resist...
K, here''s the link for the Palm SDK and the page that has links to all the development environments:
http://www.palmos.com/dev/tech/tools/
The programming language you use is C, with memory twists as TheGoop said. You can write the code with anything you want, but to compile it I''m pretty sure you have to have a palm compiler- the executables created by a PC C compiler and a Palm compiler are in different forms.
As far as I''m aware, Codewarrior is the best dev. environment. I''ve heard that some of the free stuff is harder to work with, get set up, etc.
Like I said, I''m still new, too, and so if I made a mistake, my sincerist apologies. If you find something really cool, let me know!
Best Regards,
Torus
P.S. I''m going to look up pocketC......
"Impressive!!!"
http://www.palmos.com/dev/tech/tools/
The programming language you use is C, with memory twists as TheGoop said. You can write the code with anything you want, but to compile it I''m pretty sure you have to have a palm compiler- the executables created by a PC C compiler and a Palm compiler are in different forms.
As far as I''m aware, Codewarrior is the best dev. environment. I''ve heard that some of the free stuff is harder to work with, get set up, etc.
Like I said, I''m still new, too, and so if I made a mistake, my sincerist apologies. If you find something really cool, let me know!
Best Regards,
Torus
P.S. I''m going to look up pocketC......
"Impressive!!!"
"Impressive!!!"
Fresh Internet Business and Web Design
Fresh Internet Business and Web Design
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement
Recommended Tutorials
Advertisement