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LGPL question

Started by nodeg May 9, 2003 at 8:43 PM 3 replies 750+ views
Original Post
nodeg
nodeg
Hi. I''m kind of new to game developing, and I was wondering what I have to include with my finished products. I want to use SDL with OpenGL, but I don''t really understand what source I have to provide, and what files I have to make available on request. (P.S. I have read the GNU.org definition of LGPL, but don''t really understand what I have to provide--mostly due to inexperience)
Null and Void
Null and Void
Have you seen this page yet? It should answer most questions about license compliance. If you have a question it doesn''t cover, of course, you should ask about it specifically.

nodeg
nodeg
"Include the source code for the version of SDL that you link with, as well as the full source or object code to your application so that the user can relink your application"

What does it mean by full source or object code? Do I have to provide the full source of my program?
PaulCesar
PaulCesar
All you need to do is include the sdl.dll and sdl_main.dll, and a text file with the appropriet version that you linked with. Then tell the user he can upgrade SDL from www.libsdl.org. In fact, i even wrote an SDL auto-updater into my engine.

whenn copy nd pastee get rigghht the first time/
whenn copy nd pastee get rigghht the first time/
Null and Void
Null and Void
Object code is the compiled version of your program. The more important part of that statement is the "so that the user can relink your application." As long as that is possible, you''re okay in that respect.

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