Original Post
I''m developing a camera class that will let me do the normal camera stuff, but it will also let me program a sequence of shots, panning, zooming etc like a real camera in a movie. Has anyone here done this, and come across gotchas and problems that I may not have thought about? At the moment I store in my class, the position of the camera, the spherical angles of where it''s pointing, it''s roll, and fov. This is all stored in a std::vector.
Should I go to the effort of developing a full camera scripting system for this stuff? Thanks,
David