Original Post
I know the basics of getting a 2d object on the screen using a textured quad, but how to actually implement that is driving me crazy. Do I go through the vertex buffer and only render the sprites that are on screen? It seems like a waste to only render 4 vertices at a time. And what about switching between the different textures? I want to group as many different sprite graphics as I can on a single texture but wouldn't it be slow to constantly switch textures? Help would be appreciated!
[edit] I forgot to mention that I am using DirectX 8. DirectDraw gives me headaches...
[edited by - Raloth on May 11, 2003 1:32:37 PM]