Original Post
What are the best ways to fit textures to models such as space ships? I want to be able to detail the whole hull as I like, so repeating metal textures and the like are not sufficient.
At the moment I am manually constructing flattened ''nets'' for the surface of a hull and drawing the texture onto that. With the right texture co-ordinates, the net is wrapped around the 3D model. This is a lot of work and results in quite a lot of wasted texture space and duplicated vertices. Also, for larger models I''m not sure if a single 256x256 texture will provide enough detail, or whether I should use 2 or more such surfaces.
Do other people use this approach, or is there a better way?
thanks in advance