Original Post
I am getting nuts.
I have searched GameDev, Google and browsed CodeSampler and yet my wanted alpha blend effect fails.
What I have is a HUD with grey-scale ''char-quads'' i.e. polygons each with a char textured. The vertices for the char-quads have a diffuse value so I can make the chars whatever color I want (and also add alpha values I think).
Now I want these chars to be slighly transparent to the "world" so I render the world then the HUD but how do I blend properly? I have tried several dest and source blend values and alpha testing here and alpha testing there but either the blend is way too much or there is no blend at all.
ANY help apprichiated.
____________________ ____ ___ __ _
Enselic''s Corner - My site. Go test my game Spatra and see if you can beat it onto the Official Spatra Top 10.
CodeSampler.com - Great site with source for specific tasks in DirectX and OpenGL.
____________________ ____ ___ __ _
Enselic''s Corner - My site. Go test my game Spatra and see if you can beat it onto the Official Spatra Top 10.
CodeSampler.com - Great site with source for specific tasks in DirectX and OpenGL.