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Programmer needed for game project.

Started by Onions May 13, 2003 at 1:33 PM 7 replies 650+ views
Original Post
Onions
Onions
I am an artist/designer currently looking to start work on a project. I currently have no full time job so I have plenty of time to work on things; also, I work fast and am dependable. I''ve been working on independent PC games for a year now and would like to work on an idea of mine. I have also been paid for my work and am currently freelancing my art. To see my work please go to... http://nickbusby.tripod.com (being a free site, I''m sure it will be shut down pretty quickly) I have several titles I''ve worked on published or about to be. One, "Alien Escape", is supposedly going to be shown around at E3 by a German publisher that''s interested in it. Links for this game and others can be found on my "resume" page, on my website. After long searchers through posts and in chat rooms, I have been unable to find a suitable programmer. Most have other projects they''re working on and are unable to work on another, or lack the skill I am looking for. These are the reasons I''ve decided to post here - as a last resort. I am looking for a 3D programmer, who, like me, needs to build a resume/gain experience, or better yet, finish something that could maybe be shown as a demo and then snagged by a publisher. About the game: I am very paranoid about telling my ideas to individuals, and posting about it on forums I never considered. But recently hearing and seeing as the main idea behind it (not the feeling, however) looks to be made in the form of some online "Resident Evil" game, there''s basically no reason why I have to hide it now. The game will be a 3D 3rd person/first person, online (online part can be implemented later if need be), action/adventure/puzzle game. From 2-4, or possibly 2-8 depending on the level, players can participate in an online survival/horror game. The inspiration for it would be the SNES game called "Zombies Ate My Neighbors". Although "zombies" are not the main focus of the game I''m wanting to create. It will involve all sorts of monsters and have a tone that of a "B-Movie", or "camp". It''s also by no means violent, but more "cartoony", like "Zombies Ate My Neighbors". If rated it would probably be "Teen" or possibly "Everyone". After telling a few people of this idea, most did not know what these words meant ("B-Movie","camp"). If you do not, do not apply for the programmer position. The programmer most love the idea of the game to be considered and understand the feel I''m going for. If not, it''s likely to fail. If you love B-Movies (the idea/feel, not per se "bad" movies), camp, and are capable of making something like this, please let me know by posting here. Thank you.
Onions
Onions
Thanks for being so observant, Anonymous Poster.

Like I stated before, my site is hosted for free. Expect it to be down, a lot. The site is pretty large (due to graphics). From what I''ve tested one person will be able to see it every hour.
Rocket05
Rocket05
what level of technology will this game need in terms of graphics/AI/physics/etc...?
"I never let schooling interfere with my education" - Mark Twain
Thunder_Hawk
Thunder_Hawk
quote:
Original post by Onions
The site is pretty large (due to graphics). From what I''ve tested one person will be able to see it every hour.


LOL



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Onions
Onions
Yeah, it is funny about how many people can see it. I need to get a real website, or domain, but I need to get a little bit more of a steady income to do that.

"what level of technology will this game need in terms of graphics/AI/physics/etc...?"

This part is up to the programmer. He/She can pick what they''d like to work with, as long as I approve of it. I am using 3D Studio Max for the models, so it''s a must for the game engine to be able to import the .3ds format.

Graphics: Since it''s more "cartoony" than real, I''d like a nice frame rate as well as anti-aliasing. This is still up in the air a bit. I''m not for sure what style, visually, I''m going to go with. So the style I choose may determine more details about this subject. I do, for sure, want a "solid" look to it. When importing my models into some engines they seem to look flatter, lighting will be (I''m for sure about this) a big part of the game. So I''d like something to be able to handle this well.

Ai: I would like the enemies to be rather smart, especially since some levels will revolve around one "monster" some times. So it can vary from stage to stage.

Physics: This isn''t as important as the AI. As long as there is good or okay collision detection, that''s fine with me. I''m not using any IK for the models, but they will more and likely have bones. The levels will also be made completely (I''m hoping) in 3D Studio Max. But if I have to, I don''t mind making prefabs and placing them into a level editor. I''d have to see how this looks though.

Pretty much, the programmer can suggest a lot of what he/she would like to use. Since I myself am not a programmer, (that''s why I need one) I don''t know the ends and outs of the subjects. I do not mind hearing what they have to say, and don''t mind leaving it up to their better judgement if I know nothing of the matter.
Rocket05
Rocket05
check your email
"I never let schooling interfere with my education" - Mark Twain
Onions
Onions
I e-mailed you Rocket05. The address I had on my Gamedev profile was outdated (I updated it just now). You can reply to mine or use my new address through here. Either one you come accross first.
Jebediah
Jebediah
Give www.freewebs.com a try. No banner ads or popups. I find they allow a decent bandwidth for a free host.

www.freewebs.com/nostalgicstudios/



[edited by - Jebediah on May 16, 2003 3:53:12 AM]

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