Original Post
I just started teaching myself Direct3D, and the books that I have all talk about drawing primitives with a vertex buffer being set up before the call to DrawPrimitive(). I was wondering if its possible to use the DrawPrimitive() function without using a vertex buffer, and if so how would you do that? Also, is a vertex buffer always faster than a regular vertex array, or does it depend on the size of the vert array?
Thanks in advance for any replies.