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debug and release

Started by Maxwan May 14, 2003 at 9:01 AM 2 replies 300+ views
Original Post
Maxwan
Maxwan
Okey, I don''t really get this. When I changed from debug to release and the program compiled in to the releasefolder, some errors occured in the program. I don''t know why, and if I change back into debug the program works fine again. One of the problems is that my frustum culling don´t work in the release. That''s just one of the problems. But in general, why does the result change?
Myopic Rhino
Myopic Rhino
One of the first things to check is whether you''re properly initializing variables, especially global ones. In debug builds, the compiler will usually initilize them to zero for you, but this doesn''t happen in release builds.

I agree that this doesn''t belong in the OpenGL forum.
HellRaiZer
HellRaiZer
You have to put in the project settings the same libs with the debug(if the problem is on the linking). Just put your opengl or directx libs with the #pragma.
HellRaiZer

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