Original Post
I''ve been reading through all the posts I could find on this page for more than an hour now but didn''t find satisfiing answers.
I also have played games like GhostRecon, Battlefield, MotoCrossMadness2 but couldn''t really find out how they do it.
Well, if you''re far away from the tree it is just a simple billboard. If you come closer it is faded into a real 3D object.
That isn''t hard to do...
But my problem is that I don''t know how to visualize the 3D Object. The trunk wouldn''t be too hard (a simple mesh). But what about the leafs? How do games (like mentioned above) realize them?
Special textured quads along the branches?
A 3D trunk and a billboarded Quad for the leafs?
Real 3D (procedural) leafs?
This slices method from vterrain?
Well, I really don''t know... any ideas? Thanks!


