Original Post
Hey guys,
I''m having the weirdest problem rendering a simple quad, using the following line of code:
DWORD Sprite::Render() {
m_pD3DDevice->SetFVF(SPRITE_D3DFVF_CUSTOMVERTEX);
//m_pD3DDevice->SetTexture(0, m_pTexture);
m_pD3DDevice->DrawPrimitiveUP(D3DPT_TRIANGLELIST, 2, m_pVertices, sizeof(SPRITE_CUSTOMVERTEX));
return 2;
}
If I try rendering D3DPT_POINTLIST or LINELIST, I get the predicted results. But TRIANGLELIST just gives me a blank screen ... I purposely block out the texture at the moment just to get a "white" color ...
Please tell me I''m missing something oh so very simple ...
- Ben