Original Post
I''m putting the finishing touches on my Tetris Clone when I happened to notice the following debug output:
The thread ''Win32 Thread'' (0xa44) has exited with code 0 (0x0).
The thread ''Win32 Thread'' (0xd1c) has exited with code 0 (0x0).
The thread ''Win32 Thread'' (0x8fc) has exited with code 0 (0x0).
The thread ''Win32 Thread'' (0xc5c) has exited with code 0 (0x0).
The thread ''Win32 Thread'' (0x334) has exited with code 0 (0x0).
The thread ''Win32 Thread'' (0xc4c) has exited with code 0 (0x0).
The thread ''Win32 Thread'' (0xc64) has exited with code 0 (0x0).
I think it''s all somehow related to DInput and DAudio, more specifically when the devices are aquired, but I''ve had no real problem with either of them anyway since I got all that working just fine.
Still, I have this nagging feeling that I am missing something. Am I right or is this just some DirectX issue?