Original Post
Let me first say that the goal of this post is definitely not to start the old DX vs. GL discussion again. I just have some questions about GL.
1) Is there any difference in speed between DX and OpenGL?
2) Does OpenGL have any kind of equivalent to DirectX''s (dynamic) vertex buffers?
3) Is there any equivalent to DirectX''s surfaces (for displaying large images that are not quadratic)?