Original Post
i''m currently workin on a terrain engine
i implemented a quadtree and frustum culling but i have problems with this. (i used the frustum tutorial on gametutorials.com)
first i tested only the points of the box against the frustum -> when i was in a box it disappeared.
next i tried testing also the center, almost the same result
next i tried testing from top to bottom points on the outer sides of the box but i still have problems
does anyone know how to be 100% sure that a box is visible in a frustum.
/*ilici*/