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Alpha Blending Problem

Started by Zumichu May 19, 2003 at 10:37 PM 0 replies 300+ views
Original Post
Zumichu
Zumichu
If I load a model that has a materail with an diffuse alpha value less that 1, I enable blending and draw the model accordingly. Everything works great until I add a texture. The texture gets mapped to the mesh, and is transparent, but it''s blended with a previously used texture (bound for another model). I''m not using multi-texturing at all so I don''t know why these textures are being blended together. thanks.
[I did absolutely nothing, and it was everything that I thought it could be]

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