Original Post
Hi, I would like to know how many ray/poly intersection checks culd be computed on a fast CPU (2000+) per second. I developed A simple ray tracer but it is too slow, so I would like to know how many intersections I could espect to have.
In addition, is there a way to speed up the intersection algorithm doing it (or a part of it) in hardware? Using, for example, the new Graphic cards languages or pixel/vertex shaders?Thank you.