Skip to main content
gamedev.net
šŸ”’ Locked

Ray/polygon intersection speed

Started by cignox1 May 21, 2003 at 4:56 AM 0 replies 650+ views
Original Post
cignox1
cignox1
Hi, I would like to know how many ray/poly intersection checks culd be computed on a fast CPU (2000+) per second. I developed A simple ray tracer but it is too slow, so I would like to know how many intersections I could espect to have. In addition, is there a way to speed up the intersection algorithm doing it (or a part of it) in hardware? Using, for example, the new Graphic cards languages or pixel/vertex shaders?Thank you.

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.