Skip to main content
gamedev.net
🔒 Locked

STL & Allocators

Started by samsaga2 0 replies 200+ views
Original Post
samsaga2
samsaga2
is it possible to use STL memory managament instead default new & delete operators or the STL MM is only for vectors, list, etc...?
Zipster
Zipster
I suppose you could... create an allocator<T> object and use that. But why would you want to? The default allocator merely wraps basic memory management anyway.

[edited by - Zipster on May 23, 2003 2:57:54 AM]

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.