T T 0 T T T T T T T 0 T C T 0 T T T T T T T 0 T Twhere T and C can have varying values (the point here being a chance to demostrate the problem, not to bring a specific sample). When rendering the above patch using quads, it isn''t hard to see that some of them would be non-convex, ergo quads are a no-go. Rendering the patch using tiled trianges, such as this:
__ | /| |/_|won''t make the problem go away though as both regions around the zeros as well as around C require the direction of the trianges to to change. My head can''t break how to render this patch properly and I''m sure this problem has some notorious name (along the lines of Gimbal Lock). Furthermore, I can''t think of the possiblity of a reliable algorithm existing that would be able to tell which way I should draw the triangles for any 4 point region. Further subdividing the quads won''t yield any success either. Regardless, this is done - can anyone provide a link or a phrase to look for in Google? Thanks!
Never do anything that is a waste of time and be prepared to wage long tedious wars over this principle - Michael O''Connor