Original Post
i have an implementation but now i want to do a few things
currently the shadow is solid (ie. totaly opaque)
i would like to make it semi-transparent and also, how would i go about softening the aliasing problems with it, without a glReadPixels call (very slow on ATI cards
)
anyone, thanx :D
A GOOD friend will come bail you out of jail... but, a TRUE friend will be sitting next to you saying, "Damn, we fucked up." Ingite 3D Game Engine Home -- Just click it
A GOOD friend will come bail you out of jail... but, a TRUE friend will be sitting next to you saying, "Damn, we fucked up." Ingite 3D Game Engine Home -- Just click it

