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Deep and dark plot

Started by Cypher Ae May 26, 2003 at 4:40 AM 8 replies 400+ views
Original Post
Cypher Ae
Cypher Ae
A wish to write a script/narrative for a game but what I really wish to do is to write a darker story. A noir perhaps. Or a military conspiracy. Anyone''s project along that line? Kyle Evans, Artificial entertainment [Movie/Game Reviews]- Define reality... Contact: kyser3152@yahoo.com.au
bastardos
bastardos

If you''re going to write a story, please, no military conspiracies.. please.

Every other story nowadays seems to have a military conspiracy.. usually with a *deadly virus* or *space aliens*..

Bastardos The Great
.basprintf ( "And for the %dth time, I'm not American!", ++lIdiots );My homepage
bastardos
bastardos

> Who says I''m going to stick to cliches and well tread paths in my conspiracy?

I was saying that the whole "military conspiracy" thing is a cliche.. of course, if you can put a new twist in it, that''s fine, but it''s very difficult. Just a word of warning.

Bastardos The Great
.basprintf ( "And for the %dth time, I'm not American!", ++lIdiots );My homepage
Arch@on
Arch@on
while(!gamenotfinished){

postGamedevNet();
copyFromFallout();

}
Ciehoo
Ciehoo
Captain Goatse: That code would not run even once
Cypher Ae
Cypher Ae
I was also think of going for a Max Payne type story with a comic style as I've neverwritten a comic given my lack of talent as an artist. Would be fun to do.

I want to WRITE!!!!
Doesn't even have to be too dark just has to be semi-intelligent

EDIT: I'll heed your warning. MC's are hard to do, and after playing MGS2 everything I do will probably feel overshadowed by that.
I work for free, if you want work samples then just mail me.

[edited by - Cypher Ae on May 28, 2003 7:06:57 AM]
cleves
cleves
hey,

I''m doing sn RPG if you have some ideas of some quest in RPG so contact me in stas10@hotmail.com
thanks
Buster
Buster
I love the plot in Vice City. Do something like that where you don''t even pretend to be the good guy.
bastardos
bastardos
> while(!gamenotfinished){
>
> postGamedevNet();
> copyFromFallout();
>
> }

Sorry, Cap, but this is incorrect.

It should be:

gamedesc * temp;

while(!gamefinished){

copyFromFallout (&temp);
postGamedevNet (temp);

}
.basprintf ( "And for the %dth time, I'm not American!", ++lIdiots );My homepage

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