Original Post
I''ve been wrestling with coding level design for a couple of weeks now. I''ve read everything I can find on the net about .BSP trees, but most tutorials seem to be written for people who already know everything about them or they go through the theory and stop. I think I''ve got a pretty good understanding as to the theory of .bsp trees, but I can''t seem to get get my head around how they can be used to increase rendering speed.
Can anyone point me to a tutorial that explains how to use a .BSP tree for rendering, collision detection, etc. Even better would be a book that covers .BSP trees as part of a demo game or something. It feels like I''m so close, but just going in circles.