Original Post
Hello everyone:
I used the method D3DXAssembleShaderFromFile( "VertexShader1", NULL, NULL, 0, &pCode, &pErrorMsgs ); to assemble a shader from a file named "VertexShader1.vsh" which is placed in the same directory as my project. The content of the file surely is correct but somehow the &pCode is assigned 0x000000. Does anyone have any idea how this could turn out wrong?
thanks for help in advance