Original Post
Hi,
I''ve been working on my DirectX wrapper again, and I want to make a texture flag system much like the Blitz3D engine, which went like this:
Color - 1 Alpha - 2 Masked - 4 Mipmapped - 8and so on. The flags could be added together to produce more effects. My question is, how should I go about creating the different texture flags after recieving the number? CloudNine