Original Post
I''m sure that I''m the millionth person to ask this question. I hope none of you mind me asking again.
I''m having trouble finding a "good" article on this topic. I just need a (preferably simple) method of testing if a ray which intersects a polygons plane lies within the polygons area (actually intersects, or just passes outside the edge).
Most of the articles I''ve read deal with the "projection" method where the polygon is projected into 2d before the test. This really doesn''t help me.
The polygons are triangular and the plane is precalculated already.
Any links/sugestions would be helpful.