Original Post
When I save files made by my world editor, they tend to be around 1 mb at minumum. So I zipped the file and it reduced to 4Kb, which is insanely small (near 100% smaller than the origional). So is it good practice to have large files then run a compression algorithim on them once saved, and inflate them once loaded? Seems like kind of a brute force approach, but damn handy.