Original Post
I''m going to start on a base engine to be reused my coworkers with the help of some of a couple of them. I''m trying to work out the base design for it now and I think I have somewhat of the heirarchy/interaction fleshed out that I''m looking for.
XML Diagram
http://innervoid.com/projects/Dyp3D/classes.xml
What I''m looking for is
first(and obviously) Comments on the design, suggestions, or references.
second, ideas about how to set milestones and work areas using say 2 programmers(including myself) full time so that it meshes well concurrently.
third experiences implementing this kind of thing.
I''ve read quite extensivley on this topic and consider my knowledge of software design, graphics, etc to be adequate but I''m clueless as to where to start.
There are of course some areas missing from the diagram above but its all pretty much in my head at this piont.
Its going to use some third-party libraries for physics and animation(tokamak and liquid motion respectively). And I will most likely be using boost throughout.
If this all sounds like chaotic rambling, sorry. It is.
Questions, comments, suggestions, and references all more than welcome.
