Skip to main content
gamedev.net
🔒 Locked

Low Poly Character Modeling Tutorial

Started by opengl_coder May 30, 2003 at 9:52 AM 2 replies 1.7k views
Original Post
opengl_coder
opengl_coder
Hello guys! I have some standard "very" low poly character models in my opengl project.. I'm thinking of upgrading them a bit.. I like the quality in Splinter Cell.. Does anybody know where I can find a good "new" tutorial for creating modern low poly characters with texture mapping? Or even better, how to import the characters from Splinter Cell into 3D Studio Max, Milkshape etc.. cheers opengl_coder [edited by - opengl_coder on May 30, 2003 10:55:35 AM]
666_1337
666_1337
http://www.swissquake.ch/chumbalum-soft/ms3d/tutorials.html
our new version has many new and good features. sadly, the good nes are not new and the new nes are not good oo

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.