Original Post
Hello guys!
I have some standard "very" low poly character models
in my opengl project..
I'm thinking of upgrading them a bit..
I like the quality in Splinter Cell..
Does anybody know where I can find a good "new" tutorial
for creating modern low poly characters with texture mapping?
Or even better, how to import the characters from
Splinter Cell into 3D Studio Max, Milkshape etc..
cheers
opengl_coder
[edited by - opengl_coder on May 30, 2003 10:55:35 AM]