Original Post
My game is currently using SetTimer to run all of the time dependant operations, and everything runs fine under Win2k, but chugs seriously under XP (about half the speed).
Is this some kind of known problem, or has my code broken it in some other places? (Totally possible - it''s a hack of a hack of a hack)
From what I''ve seen no one else seems to use SetTimer in their code, as well. Is this generally a bad idea?