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Battle System Documentation

Started by Noky 2 replies 1k views
Original Post
Noky
Noky
I figured with all the talk about how battle systems are so boring and uninspiring and need vast improvements. There should be a thread with proper documentation of specific game combat systems along with general themes. I also want this for my own usage to help make the combat system I''m creating a better one. I think by outline general trends, we can determine positive and negative features of each system and therefore be better prepared to come up with new ideas composed from old theory by extracting the flaws and replacing them with effective and positive substitutions. Now technically I should start things off with a link to documentation or my own description of a system outlining pros and cons as a template and initiative to get you to contribute but I don''t have one. So, I''m looking for someone to kick things off here, I maybe could come up with one, if I was allowed to play games but alas at the moment I''m on a entertainment restriction, or "punishment." Blasted chemistry and progress reports...
CheeseMonger
CheeseMonger
"if I was allowed to play games"

Hehe

- CheeseMonger
CheeseMonger
Noky
Noky
Yeah being under 18 and subjective to punishment sucks.

But does anyone have a say in this topic?
WebsiteWill
WebsiteWill
quote:
Blasted chemistry and progress reports...


I''d suggest studying more chemistry and work on the BS over your breaks Chemistry will help you more when you are ready to go to college than the BS will. And trust me, going to college is a good thing because buried under all of the loads of complete Bulls*** they teach you for the purpose of making you "well rounded" is a ton of good knowledge.

Cheers,
Webby

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